@startuml
sprite $view_quilt [48x48/16] {
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}


!define MATERIAL_VIEW_QUILT(_alias) ENTITY(rectangle,black,view_quilt,_alias,MATERIAL VIEW_QUILT)
!define MATERIAL_VIEW_QUILT(_alias, _label) ENTITY(rectangle,black,view_quilt,_label, _alias,MATERIAL VIEW_QUILT)
!define MATERIAL_VIEW_QUILT(_alias, _label, _shape) ENTITY(_shape,black,view_quilt,_label, _alias,MATERIAL VIEW_QUILT)
!define MATERIAL_VIEW_QUILT(_alias, _label, _shape, _color) ENTITY(_shape,_color,view_quilt,_label, _alias,MATERIAL VIEW_QUILT)
skinparam folderBackgroundColor<<MATERIAL VIEW_QUILT>> White
@enduml